Welcome to the Hidden Expedition: The Uncharted Islands Walkthrough! After crash landing onto an extraordinary string of uncharted islands, you find yourself suddenly thrust into adventure! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Hidden Expedition: The Uncharted Islands game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Margie B, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
Game Answer is not affiliated with the App developers, we are just giving help to players to advance on their games. All intellectual property, trademarks, and copyrighted material is property of their respective developers. For technical support about any game, you can contact the developer via Play Store. In D&R Ch 5-4, you will be playing chess to escape. Our guide will demonstrate complete walkthrough and step-by-step to solve each puzzle.
General Tips
- Click on 'Play' (A) to access the main chapters in the game.
- The 'Options' (B) button allows you to adjust the screen, music, cursor, and sound.
- The 'Or sign in here' button (C) can be used to manage player profiles.
- Click on the 'More Games' (D) button to view previous titles from this series.
- The 'CREDITS' (E) button allows you to view the names of all the people who worked on this game.
- Click on 'EXIT' (F) to leave the game.
- Hidden Object Puzzles require you to find 4 items at a time. However, some of the items are hidden from view and require the use of inventory items to uncover them.
- The inventory Tray has 3 tabs, 'INVENTORY', 'FIND' and 'OBJECTIVES'. These tabs allow you to toggle between the list of objects in a Hidden Object Scene, your inventory items, and the objectives.
- Mini-games can be skipped once the skip button has been filled in the upper center.
- The Hint button is in the lower right side of each scene (H). It will only light up in regular scenes when there is something that needs to be done there.
- Some inventory items need to be combined in order to be used. To combine items, drag one item over the other and click on them. If the pieces are meant to be combined, they will merge as one and will acquire a new name.
- You can click on a name on the list in a Hidden Object Scene and a silhouette of the item will appear in the lower right corner; use it as much as you want (@).
- You can click on a name on the list, and then on the HINT and the game will show you the exact location of the item you chose.
- Hover your mouse at the bottom of the screen to make the inventory tray appear (I).
- The Journal (J) is located in the lower left corner of each scene. It contains valuable information regarding the game.
- There are 3 tabs in the Journal, the 'ENTRIES', the 'OBJECTIVES' and the 'CHARACTER FILES'.
- Click on the 'MENU' button (K) to access the options, help, or exit to the game.
Chapter 1: Strange Savages
- Talk to Kathy (A).
- Take the LIGHTER (B) in the lower left.
- Grab the TORCH (C) and the CROWBAR (D) by the steps.
- Go up the steps.
- A large boulder falls and blocks your way.
- Talk to Kathy and she will hand you a Journal.
- Click on the JOURNAL (E) on the screen; it is now accessible for the duration of the game in the lower left corner.
- Take the RUBBER HOSE (F) in the lower right.
- Read the TELEGRAM (G) on the boulder; it's from Undertow.
- Note the newspaper dispenser (H) on the left and the light-sensitive plant (I).
- Move the boulder with the CROWBAR (J).
- Head towards the right.
- From your inventory tray drag the TORCH over the LIGHTER to combine both pieces to create the TORCH WITH FIRE (K).
- Place the TORCH WITH FIRE on one of the torches on the side of the boat to trigger a Hidden Object Scene.
- Find all the items on the list.
- Grab the BOAT PROP (L) inside the crate.
- Talk to Kathy (M).
- Click on the LETTER FOR DELIA (N) that appears on the screen after Kathy stops talking.
- Proceed to the left.
- Talk to the little boy Chet (O); he wants GUNPOWDER and the BUTTON OF POWER.
- Grab the BUCKET OF WATER (P) in the lower left.
- Zoom into the boat on the left; take the GAS CAN [EMPTY] (Q).
- Examine the alligator in the water. You need to find something to hold its mouth open; you can come back to this area later (R).
- Go through the newly-opened gate behind Chet.
- Grab the FLASHLIGHT (S) on the ground.
- Zoom into the gas tank (T); place the RUBBER HOSE in the tank (U).
- Place the GAS CAN (EMPTY) on the hose (V). The GAS CAN (FULL) will be added to inventory automatically.
- Enter the Plane Tree House (W).
- Zoom into the right side of the table to access a Hidden Object Puzzle (X).
- The Hidden Object Puzzle lists may vary; we provide solutions here for several lists that you may encounter while playing.
- The 8 THINGS FORBIDDEN BY MOM are marked in yellow.
- The 10 MOONS are marked in red.
- The numbers 10 through 1 are marked in green.
- The words 'Blast Off', the PULL CORD and the HAMSTER WHISTLE are marked in light blue; the latter 2 items will be added to inventory.
- The 16 THINGS TO CHEW ON are marked in blue.
- Open the set of teeth; take the chewing gum (Z).
- Click on the baseball card pack; take the gum (@).
- The 10 PINS are marked in purple.
- The numbers 10 through 1 are marked in green.
- The words 'Blast Off', the PULL CORD and the HAMSTER WHISTLE are marked in light blue; the latter 2 items will be added to inventory.
- Zoom into the Moon Book on the table.
- Open the book to activate a puzzle.
- Drag the rocket pieces from the right side of the page into the correct spots on the left.
- A piece placed correctly will lock in place.
- Please look at the screenshot for the solution (A).
- Take the LETTER 'C' from the left page(A).
- The words 'CORN DOG' will appear on the body of the rocket after the puzzle has been solved.
- Exit the Plane Tree House.
- Go right towards the rocket ship that resembles the puzzle you just completed.
- Use the HAMSTER WHISTLE on the hamster above the sign on the right (A); the whistle will automatically disappear once you've clicked on the hamster correctly.
- Click on the HAMSTER to add it to inventory.
- Take the EXTENDING GRABBER-HAND (B) on the sign in the lower right.
- Click down and head left.
- Examine the crate in the lower right to activate a Hidden Object Puzzle (C).
- Open the lid.
- Click on the LIGHT BULB (D) to turn on the light.
- The CRICKET, MATCHSTICK, and FROG are marked in yellow. Four new items will appear.
- Grab the MATCHBOOK (E) in the upper left.
- From inventory combine the MATCHSTICK and the MATCHBOOK to create the LIT MATCH (F).
- Place the LIT MATCH on the flammable cloth in the crate.
- Grab the CHEESE, TWEEZERS, and TINY RAKE marked in red.
- The BANANA PEEL, CHARCOAL, and SEEDS are marked in yellow.
- Place the TINY RAKE in the pot in the upper left; take the KEY (G).
- Place the KEY in the lock of the brown box; take the CORKSCREW (H) and the BAR OF SOAP (I) from inside the box.
- Remove the green bottle's cork on right with the CORKSCREW. Use the TWEEZERS to remove the PAPER from inside the green bottle (J).
- Place the PAPER over the stone tablet on left.
- Click the CHARCOAL onto the paper 4 times for the sun image to appear.
- Take the SUN IMAGE (K) on the paper.
- Take the STONE TABLET (L) marked in red.
- Take the GREEN BOTTLE, SCISSORS, and SMALL SUITCASE marked in green.
- Cut the string on the narrow wooden case.
- Open the narrow wooden case; take the SCREWDRIVER (M).
- Take the BOTTLE OPENER (N).
- Click on the RED BUTTON (O) attached to the camera to take a picture of the bird as it is flying by the scene.
- Take the BIRD PHOTO from the camera (P).
- Place the SCREWDRIVER on the screw in the upper left; take the SABRE (S) that appears.
- Take the CAMERA (Q).
- Take the NARROW WOODEN CASE (R).
- Put the SABRE on the loaf of bread; take the SLICED BREAD (T).
- Take the PAINT BRUSH that appears below the bread.
- Grab the PAINT REMOVER, and the PAINT CAN OPENER marked in green.
- Open the lid of the round box; take the OLD RAG (U).
- Use the PAINT CAN OPENER to remove the paint can's lid in the lower left (V).
- Dip the PAINT BRUSH in the red paint; paint the toy soldier with it and take the RED TOY SOLDIER (W).
- Take the NESTED DOLLS, SUPER DUPER GLUE, and the WATERING CAN marked in red.
- Place the SUPER DUPER GLUE on the orange; take the FLY once it gets stuck on the orange (@).
- Take the ROUND BOX (X).
- Pick up the PAINT SCRAPER below the round box.
- Place the PAINT REMOVER over the red paint on the crate's lid. Put the PAINT SCRAPER over the red paint; take the RIGHT COMBINATION (Y).
- Place the RIGHT COMBINATION on the brown box to open it; take the ANTIQUE PISTOL (Z).
- Use the BOTTLE OPENER on the PLANT FOOD bottle; take the PLANT FOOD (A).
- Place the PLANT FOOD and the SEEDS into the flower pot (B).
- Click the WATERING CAN into the pot 5 times to make the flower grow.
- Take the BEE which lands on the flower (C).
- Take the PAINT CAN (D) in the lower left.
- Grab the AMMUNITION below the paint can.
- Take the ORANGE, HAMMER, and FLOWER marked in red.
- From inventory combine the AMMUNITION with the ANTIQUE PISTOL to create the ANTIQUE PISTOL WITH AMMO (E).
- Place the ANTIQUE PISTOL WITH AMMO on the target a total of 3 times; take the 135 POINTS (F).
- Grab the FLOWER POT (B).
- Take the UTILITY KNIFE behind the flower pot.
- Clean the glass shard with the OLD RAG; take the MAPLE LEAF (G) on the glass.
- Place the CHEESE in the upper right corner; take the MOUSE (H) when it comes to eat the cheese.
- Pick up the CHEESE AGAIN (I).
- Take the WOODEN BOX (J).
- Break the PIGGY BANK with the HAMMER; take the EARRING (K) and the EYE PATCH (L).
- Grab the BANDANA marked in red.
- Cut the SACK in the lower left with the UTILITY KNIFE for a potato head to appear.
- Place the BANDANA, EARRING, and the EYE PATCH on the potato.
- Take the PIRATE FACE (M).
- Take the BROKEN PIGGY BANK.
- Grab the PAPER CLIP (N) on left.
- Use the PAPER CLIP to unlock the metal box.
- Take the CLIPPERS from inside the metal box (O).
- Take the METAL BOX (P).
- Place the CLIPPERS on the patch of grass in the lower right 3 times; take the WIRE NIPPERS (Q).
- Cut the wire with the WIRE NIPPERS; click on the compartment at the bottom of the crate and take the SMALL MOTOR BODY (R).
- Click down 4 times.
- Place the FLASHLIGHT on the light-sensitive plant; take the BUTTON OF POWER (S).
- Go right and then head left.
- Click on Chet (U) to automatically give him the BUTTON OF POWER.
- Take the QUARTER on the screen (V).
- Click down twice.
- Zoom into the newspaper dispenser; place the QUARTER in the coin slot to open the machine (W).
- Grab the NEWSPAPER (X).
- Take the SLINGSHOT from inside the machine (Y).
- Head towards the right; go left, forward and left.
- Zoom into the guard by the looking tower (1).
- Use the SLINGSHOT on the tower to shoot the pirate down; you now can board the ship through an alternate path (2).
- Zoom into the bushes in the lower center.
- Place the EXTENDING GRABBER-HAND on the GRAPPLING HOOK to add it to inventory (3).
- Click down twice.
- Zoom into the boat on left.
- Place the SMALL MOTOR BODY (4) on the back of the boat.
- Attach the BOAT PROP (5) and the PULL CORD (6) as shown in the screenshot.
- Place the GAS CAN (FULL) into the engine; this boat can take you to the Pirate ship (7).
- Exit out of the pop-up window and click on the boat for a puzzle to appear.
- Click on the tiles according to the number of blue squares next to each row or column. When tiles are in the correct position the blue squares will light up green. If they are incorrect they will remain blue.
- When a space is present in between the blue tiles make sure to leave one or more spaces in between the stone tiles as you select them.
- The solution to this puzzle is random; this guide shows 2 random solutions for each round.
- After you solve the first puzzle, click on the lever in the upper center.
- Try to go through the gate, and another puzzle will appear. Follow the same steps as above to solve it
- After you solve the second puzzle, click on the lever on the left.
- Click through the gate, and another puzzle will appear. Follow the same steps as above to solve it.
- After you solve the third puzzle, click on the lever on the right.
- Go through the gate.
- Place the GRAPPLING HOOK on the side of the Pirate Ship (8).
- Board the ship.
- Zoom into the crates; take the JACK (9).
- Take the KEG OF GUNPOWER (10) next to the man.
- Click on the door to activate a puzzle (11).
- Make a solid line between the starting point and the yellow light without crossing over a previous path.
- Click on a bulb to light it.
- You cannot click on the brown stoppers.
- There are many possible solutions for this puzzle.
- Please look at the screenshot for the solution and follow the path from the upper left corner (A) to the yellow bulb in the lower left.
- Enter the ship after the puzzle has been solved.
- Go into the right door.
- Talk to Delia in the back (B); she will automatically read the LETTER FOR DELIA (C).
- Take the LETTER D on the envelope (D). Click on the letter and continue talking to Delia.
- Delia wants you to disable the cannons in this room and to meet her in Volcano Lake.
- Grab the LP in the lower right (E).
- Click down.
- Play the LP on the gramophone so you can put the squid in a better mood (F).
- Take the TROWEL from inside the squid's tank (G).
- Click down 4 times.
- Zoom into the alligator on the right.
- Place the JACK in the alligator's mouth once his mouth is wide open. Please look at the screenshot for the correct position (H).
- Take UNDERTOW'S LIBRARY CARD (I) from inside the alligator's mouth.
- Return to the cannon room aboard the Pirate ship.
- Zoom into the back door; place UNDERTOW'S LIBRARY CARD in the slot on the right (J).
- You must find 19 out of 29 possible related pairs.
- The first screenshot shows you the locations of 9 related pairs.
- The second screenshot shows you the locations of 10 more related pairs.
- The third screenshot shows you the locations of the last 10 related pairs.
- Take the CEMENT (@) after all the pairs have been found.
- Click down.
- Place the CEMENT in the wheelbarrow (K).
- Pour the BUCKET OF WATER on the cement.
- Dip the TROWEL into the cement and place the TROWEL WITH CEMENT into each of the 3 cannons so you can clog them up.
- Return to the outside of the rocket ship.
- Zoom into the door; place the LETTER D and the LETTER C on the board to activate a puzzle.
- Spell out 'CORN DOG' on the board to unlock the rocket ship (L).
- Enter the rocket ship.
- Take the HAMSTER CHOW on the shelf (M).
- Place the KEG OF GUNPOWDER in the barrel on left; this action lifts the chain thus revealing a key (N).
- Take the KEY (O).
- Open the lock in the lower left with the KEY.
- Place the HAMSTER in the wheel (P).
- Zoom into the food bowl; take the TOY TOOL (Q). Fill the BOWL with the HAMSTER CHOW (R); the jukebox will begin to play.
- Zoom into the chest on the right.
- Place the TOY TOOL on the lock as shown in the screenshot; all buttons must be in the left position (S).
- Drag the TOY TOOL to the right to unlock the chest (T).
- Find all the items on the list.
- The BIG SHELL (U), KEY F (V), and KEY #10 (W) will be added to inventory.
- Place the BIG SHELL over the small shell above the jukebox (X) to amplify its sound.
- Zoom into the jukebox.
- Place ‘KEY F' and ‘KEY #10' on the keyboard (Y).
- Once both keys have been placed a loud sound will emanate from the jukebox thus shattering the glass jar the frog is in (Z).
- Lower the cage by pulling on the handle (1); keep holding the handle down until the frog eats the flies and the bird enters the cage (2).
- Go up the ladder.
- Zoom into the button in the lower right; turn the dial to 'VOLCANO' (3).
- Exit the pop-up window.
- Pull on the handle marked 'LAUNCH' (4).
Chapter 2: A City Forgotten
- Take the TIRE IRON (A) in the lower right.
- Zoom into the door; place the TIRE IRON on the lock (B).
- Go through the door.
- Take the HOURGLASS on the left (C).
- Go through the left door (D).
- Zoom into the pile of junk below the large statue on the right to access a Hidden Object Scene.
- Find the 12 related pairs of items such as a magnifying glass and an eye, a piggy bank and coins or a paintbrush and a palette.
- Take the SANDS OF TIME (@) after all the pairs have been found; exit the search scene.
- Go up the steps.
- Grab the BAT (E) on the left.
- Click down twice.
- Zoom into the crevice between the door on the left and the door in the middle.
- From the inventory tray, combine the HOURGLASS and the SANDS OF TIME to create the HOURGLASS WITH SAND (F).
- Place the HOURGLASS WITH SAND into the niche; go through the center door before the hourglass runs out of sand on one side (G). If the door closes, click on the hourglass again to open the door.
- Zoom into Delia's picture on the left to activate a Hidden Object Scene (H).
- Find all the items on the list.
- Take the FLORIN COIN (I) in the lower left corner to add it to inventory.
- Exit the painting.
- Go through the right door.
- Take the PRY BAR (J) in the lower right.
- Zoom into the skeleton on the ground; note the puzzle solution written in chalk (K).
- Examine the door on the left to activate a slider puzzle (L).
- Move the large block to the lower center by moving the surrounding small blocks out of the way.
- Screenshot section A shows you the beginning configuration of the puzzle.
- Slide the blocks to the same position as in section B.
- Move the blocks as shown in sections C and D of the screenshot.
- Move the blocks as shown in sections E and F of the screenshot to complete the puzzle.
- Go through the door after the puzzle has been solved.
- Grab the HAMMER in the upper center (M).
- Zoom into the left alcove; knock the SUIT LEG with the HAMMER and take the SUIT LEG (N).
- Zoom into the right alcove; knock the SUIT ARM with the PRY BAR and take the SUIT ARM (O).
- Note the critter with the key in the lower left (P).
- Head left to access a Hidden Object Scene.
- Find all the items on the list.
- Grab the SCREWDRIVER (Q) in the lower left corner.
- Click down.
- Zoom into the grate by the steps.
- Remove the 4 screws marked in red with the SCREWDRIVER (R).
- Click on the grate to remove it.
- Go into the grate to access a Hidden Object Puzzle.
- Grab the BOTTLE OF WATER and the SCREWDRIVER marked in yellow.
- Fill the pot on the left with the BOTTLE OF WATER (1).
- Take the WIRE BRUSH (2) and the KEY (3) from inside the pot.
- Grab the RAG (4) and the LEOPARD SKIN (5).
- Take the BOBBYPIN on the mannequin's head (6).
- Use the SCREWDRIVER on the loose brick on left and remove it; take the LIGHTER (7) from behind the brick.
- Grab the BLADE and the ACORN marked in red.
- Take the BOAT from inside the pot (8).
- Click on the mannequin's lips to obtain the LIPSTICK (9).
- Take the MANNEQUIN.
- Grab the POT on left.
- Grab the MIRROR (10) in the lower right.
- Take the CHISEL (11) in the lower left.
- Clean the rusty lock with the WIRE BRUSH (12).
- Open the lock with the BOBBYPIN.
- Place the RAG in the hole on the left to stop the breeze (13).
- Light the candle in the lower left with the LIGHTER (14).
- Place the MIRROR in the mirror frame (15). A light will shine on the switch in the upper right corner.
- Click on the switch to light up the area (16).
- Cut the rope on the red trunk with the BLADE to unlock the chest.
- Take the HAMMER and the PLUNGER from inside the trunk (17).
- Place the KEY on the small green box to unlock it; take the BALLOON (18).
- Combine the HAMMER and the CHISEL to create the CHISEL AND HAMMER (19)
- Place the CHISEL AND HAMMER on the barnacle on the helmet (20).
- Open the helmet; take the SAW (21).
- Take the RED TRUNK (22).
- Grab the RED TUBE (23).
- Use the SAW on the wooden log; take the SAWDUST (24).
- Place the ACORN on the cut piece of wood (25).
- Click on the CHIPMUNK (26) that comes out to eat the acorn.
- You will automatically move forward.
- Take the ANCHOR (27).
- Place the PLUNGER on the loose brick in the lower left; take the FUSE STRING (28).
- Place the BALLOON on the helium tank on right.
- Click on the tank's handle to inflate the balloon; take the COMBINATION (29) written on the balloon.
- Place the COMBINATION on the lock (30) to open the chest; take the 3 LB WEIGHT (31) from inside the chest.
- Grab the BLOWTORCH (32) from inside the chest.
- Take the PLUNGER (33) and the GUNPOWDER (34).
- Place the 3 LB WEIGHT on the scale (35); take the MAGNIFYING GLASS (36) on the opposite scale.
- Take the HELIUM TANK, SCALE, BRICK, and THE SMALL CHEST marked in green.
- Combine the SAWDUST and the GUNPOWDER in inventory to create the EXPLOSIVE (A).
- Combine the RED TUBE and the EXPLOSIVE in inventory to create the TUBE WITH EXPLOSIVE (B).
- Combine the TUBE WITH EXPLOSIVE and the FUSE STRING to make a BOMB (C).
- Place the BLOWTORCH on the 3 hinges marked in green and click on each section (D). Click on the door to open it.
- Take the TRAP (E).
- Place the BOMB on the ground.
- Place the MAGNIFYING GLASS on the end of the fuse to light the BOMB (F).
- Go through the hole in the wall and then go right.
- Zoom into the door above the steps. Click on the latch and go through the door; you'll find yourself outside again (G).
- Go through the left door (H) and then go up the steps.
- Zoom into the vending machine on left; read UNDERTOW'S NOTE (I).
- Put the FLORIN COIN in the coin slot (J).
- Press the Number 6 (6) on the keypad so you can try to get the SUN-RAIS; they get stuck.
- Break the glass which houses the raisins with the BAT and take the SUN-RAIS (K).
- Exit the vending machine. Click down twice to go back outside; go through the right door.
- Grab the ROPE (L) on the column.
- Place the TRAP on the ground (M).
- Place the ROPE on the trap.
- Put the SUN-RAIS below the trap (N).
- Go out the door so you can trap the little critter (O).
- Head back in.
- Take the DESK KEY (P) next to the trap.
- Go out the door; go through the left door and go up the steps.
- Zoom into the desk.
- Unlock the desk with the DESK KEY to activate a Hidden Object Scene.
- Find the items on the list.
- Take the NAVIGATION DEVICE (Q) on the desk.
- Click on the NEWSPAPER that appears on the screen (1).
- Go back outside.
- Zoom into the map on the railing; place the NAVIGATION DEVICE on the map to activate the puzzle.
- Click on the red, yellow, and blue buttons to bring out the arrows.
- Line up the arrows so they fall on the dotted line that matches its color.
- The solution from left to right is '180'.
- Zoom into the suit in the lower right.
- Using the code shown on the navigation device, change the dial so that '180' is at the bottom of the dial. This will place a circle around the LETTER 'A' and an arrow will point to '43'.
- Change the code at the bottom of the dial to 'A43'.
- Take the SUIT HELMET on the diving suit (A).
- Go through the right door and then click down.
- Zoom into the diving suit on the left; place the SUIT ARM (B), the SUIT LEG (C), and the SUIT HELMET (D) on the diving suit.
- Take the DIVING SUIT.
- Go through the door above the left steps to end this chapter (E).
Chapter 3: Beware of Undertow
- Go left.
- Click on the puffer fish to trigger a Hidden Object Scene. The scene will stay blurry until you find all the items.
- Pick up all the items on the list.
- Take the ANTIDOTE (A) in the lower center; the scene should return back to normal.
- Head forward towards the gate.
- Take the CHAIN CUTTERS (B) on the ground.
- Click down twice and head right.
- Zoom into the locked chest in the lower right (C).
- Break the chains with the CHAIN CUTTERS (D).
- Open the chest and read Undertow's message (E).
- Take the KEYS (F) from inside the chest and exit the trunk.
- Click down and go towards the gate in the back and then zoom into the gate.
- Place the KEYS on the gate to activate a puzzle.
- Grab one of the 4 keys and slide it into the slot below the lock pegs.
- Place the correct 2 keys in the lock. Move the keys so that the lines on each tumbler line up with the line on the board (green).
- Please see screenshot for the solution (G).
- Go through the gate after the puzzle has been solved.
- Head towards the house on the right and talk to Sheldon. He wants you to disable the submarine, take the power -cell from the engine room, and bring the power-cell to him.
- Go into the house to activate a Hidden Object Scene.
- Find all the items on the list.
- Take the WELDER'S MASK (H) in the lower left.
- Back out once and then go left to access a Hidden Object Scene.
- Find all the items on the list.
- Take the CUTTING TORCH (I) in the lower left.
- Go into the upper right to access another Hidden Object Scene.
- You will have to scroll left and right to view all available items.
- Take the OXYGEN TANK (J) on the right side of the screen.
- Pan to the left side of the screen so you can see the complete large mechanical fish (Undertow's sub).
- Examine the door on the side of the sub (K).
- From inventory combine the OXYGEN TANK and the CUTTING TORCH to create the WELDER (L).
- Place the WELDER'S MASK on the door.
- Use the WELDER on the 2 areas marked in yellow in the screenshot (M).
- You will go through the door automatically.
- Read the newspaper in the lower right (N).
- Click on the PIRATE UNIFORM (O) in the lower right to automatically wear it.
- Go up the ladder to encounter Undertow; talk to him. He wants you to help him find 3 things so he can get the Mechanical Mona working again (P).
- Click down after you talk to Undertow to access a Hidden Object Scene.
- Find all the items on the list; make sure to pan left and right to view all available items.
- Take the GRATER (Q) in the lower right side of the right screen.
- Click down again to access another Hidden Object Scene.
- Find all the items on the list.
- Take the LANTERN (R) in the upper right.
- Click down. Go towards the house on the right and enter it.
- Find all the items on the list.
- Take the HUB CAP (S) in the upper left.
- Head left. Go right. Go straight into Undertow's sub. Go up the ladder to return to Undertow. .
- He will automatically take the HUB CAP, GRATER, and the LANTERN.
- Zoom into the controls.
- Take the DRILL (T) in the lower right.
- Look at the DIAGRAM (U) on left.
- Zoom into the small screen in the lower left to access a puzzle (V).
- Click on the screen to activate the puzzle.
- This is a typical game of tic-tac-toe. Get 3 'X's' in a row before the computer gets 3 'O's' in a row to win that round.
- Win 3 rounds against your opponent to beat the game.
- You will always go first and you will always be the 'X'.
- If no one wins a round no one will get the points.
- Once you beat the game; the downstairs door will open.
- Click down twice and go into the newly-opened left door to activate a Hidden Object Scene.
- Find all the items on the list.
- Take the CRANE KEY in the box in the lower left (W).
- Note the PARROT (X) on the ladder.
- Click down 7 times; head right and go into the crane on right.
- Look at the diagram in the upper center (1).
- Place the CRANE KEY in the ignition (2).
- Move the lever on the right (R) all the way to the LEFT slot.
- Move the lever on the left (L) down; then move it back up after it latches on to the weight.
- Move the lever on the right (R) to the MIDDLE slot.
- Move the lever on the left down so that the bundle covers the center steam vent; this action turns off one of the steam vents outside.
- Click down twice and head left.
- Take the PARROT FOOD (3) on the left steam vent. You will not be able to perform this action unless you solved the puzzle in the crane.
- Return to Undertow's sub and go into the left door.
- Give the PARROT FOOD to the PARROT on the ladder (4). The parrot says that the password is 'FZ27'.
- The door to the engine room is unlocked; go into it (5).
- Examine the power source to activate a puzzle.
- You must solve 3 stages of this puzzle to complete it.
- In the first stage you must click on the large circles to change their images until you find the one that is related to the small circle above it.
- For example; the small circle at the bottom has the same symbol facing in the opposite directions. The solution for that circle is the yin and the yang.
- Please look at the screenshot for the solution (A).
- For the second stage of the puzzle you must place the blue stones from the center into the rounded slots surrounding the puzzle.
- Place stones with shapes that match the ones on the medium sized circles.
- Please look at the screenshot for the solution (B).
- For the third and final stage of this puzzle you must change the large circles to show the correct symbols. The correct symbols contain one of the characters in the password, 'FZ27'.
- Symbols placed correctly will light up.
- Once the large circles have the right symbols, click on 'F-Z-2-7' on the small letters in the small square in the center.
- Please look at the screenshot for the solution (C).
- Take the DRILL BIT (D) after all 3 rounds have been completed.
- From the inventory tray combine the DRILL and the DRILL BIT to create the CHARGED DRILL (E).
- Place the CHARGED DRILL on the 4 bolts on the machine marked with red arrows.
- Take the ECONO COIL (F).
- Click down 3 times and you will see the Mechanical Mona go up (G).
- Click down twice and head right towards Sheldon (H).
- Sheldon will automatically receive the ECONO COIL from your inventory.
- You will automatically enter the house once Sheldon stops talking.
- Zoom into the fish; take the FISHMASTER (I).
- Exit the house; go left and then right towards Undertow's sub. Go into the cave on the right (J).
- Click on the hook above the large fish to watch a cut scene (K).
Chapter 4: Reunion
- The FISHMASTER will be in your inventory at the beginning of this chapter.
- Talk to Ralph.
- Click on the boat to access a Hidden Object Scene.
- Find all the items on the list.
- Take the HOOK (A) and the GRABBER (B) in the boat at the end of your search.
- Click on the ladder; it's not tall enough to go up (C).
- Zoom into the right door and go through the door (D).
- Take the SHOVEL on the left (E).
- Grab the FISHING ROD on the table (F).
- Take the CHICKEN (G) that's walking around the room.
- Read the NEWSPAPER in the lower right (H).
- Examine the clock in the upper left (I); place the FISHING ROD on the fisherman.
- Click on the winding key (J) on the right to make the fish swim around the clock.
- Click on the fisherman when the fish is close to the door to drop the line. If timed correctly, the fish will get caught on the fishing rod. Once the fish is caught the door on the left will open.
- Take the CHAIN from inside the small door (K).
- Click down to go back outside.
- Zoom into the bridge mechanism in the lower center of the building (L).
- Place the CHAIN on the left side of the device to lower the bridge (M).
- Take the LADDER (N) after the bridge has been lowered.
- Place the LADDER below the other ladder (O); go up the ladder.
- Take the CHICKEN (P) that's walking around the scene.
- Examine the left door and go through it (Q).
- Take the CHICKEN in the upper left with the GRABBER (R).
- Zoom into the power box on the left; open the lid and take the FUMIGATOR (S).
- Grab the PAINT REMOVER (T) in the lower left.
- Go through the left door and then go through the right door to access a Hidden Object Scene.
- Find all the items on the list.
- Take the WRENCH in the lower center (U).
- Click down 3 times.
- Examine the pipes on the left; place the WRENCH on the CAP (V).
- Take the CAP to add it to inventory.
- Examine the large plant on the right.
- Use the SHOVEL on the soil.
- Examine the manhole cover; click on the dirt covering the manhole cover.
- Place the HOOK on the latch (W).
- Take the TENNIS BALL (X); the pressure starts dropping.
- Place the CAP on the open-ended pipe; the pressure stabilizes (Y).
- Exit the plant; go through the next 2 left doors.
- Examine the dog in the lower left corner; a key is under his foot.
- Give the TENNIS BALL to the dog and he will chase after it; take the CABINET KEY on the ground (1).
- Zoom into the cabinet on the right; unlock it with the CABINET KEY (2).
- Open the cabinet and take the CANNED SMOKE (3).
- Click down.
- Zoom into the bee-infested cover.
- Combine the FUMIGATOR and the CANNED SMOKE in inventory to create the FUMIGATOR WITH SMOKE (A).
- Place the FUMIGATOR WITH SMOKE on the bees covering the panel 3 times to get rid of them.
- Click on the red button to access the puzzle (B).
- Click on 'START' to begin the puzzle (C).
- Choose either 'ELYSIA' or 'NOFERIA' to begin the puzzle; for the purposes of this guide we'll start with 'ELYSIA'.
- You have to solve 2 pipe puzzles to complete this puzzle; all pipes do not have to be used in order to solve the puzzle.
- Click on the pipes to rotate them in order to form a solid line between the 2 solid blocks.
- Section 'A' on the screenshot shows you Elysia's solution.
- Section 'B' on the screenshot shows you Noferia's solution.
- Click down.
- Ralph is standing outside; talk to him.
- Click down twice.
- Zoom into the boat to access a Hidden Object Scene.
- Find all the items on the list.
- Take the GALLERY KEY in the upper center (1).
- Return to the Gallery.
- Open the left door with the GALLERY KEY.
- Go through the door to access a Hidden Object Scene.
- Grab the CHICKEN walking around the scene (2).
- Find all the items on the list.
- Take the SCISSORS on the easel (3).
- Use the PAINT REMOVER on the large painting in the lower left corner (4).
- Take the DIAGRAM (5).
- Exit the Gallery; go up the ladder, through 2 left doors, through the right door and head towards the dock on the right.
- Read Undertow's note in the lower left (A).
- Cut the string attached to the chicken with the SCISSORS to obtain the CHICKEN (B).
- Click down.
- Zoom into the egg-powered machine.
- Click on the DIAGRAM in your inventory to view the placement of the chickens.
- Place the chickens according to the color on their heads into the geometrical-shaped boxes shown on the diagram.
- To solve the puzzle place the chickens as shown in the screenshot.
- Click on the chickens in this order: Green, Purple, Yellow, Red and White so they can lay eggs in the correct order.
- Click on the levers on the left in this order: R-R-L-L-R.
- Click down twice and cross the bridge on the right (1).
- The water level is now at an acceptable level, you can go across (2).
- Go up towards the hot air balloon in the upper left to access a Hidden Object Scene (3).
- Find the items on the list.
- Take the TUNING PEG (4) and the KNIFE (5) at the end of your search.
- Zoom into the violin shop door to access a puzzle.
- Place the TUNING PEG (D) on the violin to activate the puzzle.
- Use the tuning pegs and the arrows to move the letters 'gdae' into the center slot.
- Peg 'A' moves the second column.
- Peg 'B' moves the third column.
- Peg 'C' moves the first column.
- Peg 'D' moves the fourth column.
- The arrows move the center slot in the direction they are facing.
- To solve the puzzle, click on the TUNING PEGS in this order: D x 1, L x 2, B x 4, L x 1, C x 2, A x 3, and L x 2.
- Click on the FIDDLESTICK marked in red after the letters are in the correct spot.
- Click on the handle to go through the door (1).
- Zoom into the panel on the right.
- Click on the correct buttons so they all turn red and empty the acid bowl.
- To solve the puzzle, click on the buttons in this order: A-E-F-G-F-B-C-E-G-E-F-C.
- Cut the ropes on Gideon and Delia with the KNIFE to release them; go through the dialogue with them (@).
- Take the AMPLIFYING CONE that appears in the center of the screen (1).
- Click down 3 times; go through 2 left doors, through the right door, and then towards the dock.
- From inventory combine the FISHMASTER and the AMPLIFYING CONE to complete the FISHMASTER (Y).
- Place the FISHMASTER on the mechanical Mona (Z).
- Talk to Gideon, Delia, and Emily.
- Congratulations! You have completed Hidden Expedition: The Uncharted Islands Standard Edition!
Created at: 2011-10-29
Note: This game is also titled Biohazard 4.
Completion bonusesSuccessfully complete the game to unlock the Separate Ways and Mercenaries mini-games; the Professional difficulty setting; Leon's Raccoon City Police Department costume, Ashley's pop star costume, and Ada's black costume; the Mathilda handgun and Infinite Rocket Launcher for purchase (for 1 million Pesetas), and the Tactical Vest (for 60,000 Pesetas); and an alternate title screen. After completing the game the first time, start a new game, then press Start and select 'Load Game'. Choose the file that is marked 'Clear'. Once you choose that file, you will be taken to a menu where you can buy the Matilda Handgun or the Infinite Rocket Launcher. Once you start the game, all of your items from your previous game will be in your item box.
Successfully complete the Separate Ways mini-game to unlock Ashley's knight costume and Leon's gangster costume. Ashley's suit of armor is bullet and damage proof. She cannot get hurt by anything and it is so heavy she cannot be carried away. You do not have to worry about giving her First Aid Sprays, Herbs, or shooting Ganados trying to pick her up.
Here comes the role of the protective badge.The protective badge can also be obtained from the feast store. Tap a consort(attending ones) to take its seat.You will take its seat if your consort has more intimacy/charm points. When you tap the enemy consort, you can select one of your consorts(one out of all) - select the best one. Game of sultans cheat codes.
Successfully complete the game in Professional mode. The merchant will give you a PRL 412 laser cannon when you start Round 2 of Professional mode.
Chicago TypewriterSuccessfully complete the Separate Ways mini-game to unlock the Chicago Typewriter (Tommy gun with infinite ammunition) for purchase (for 1 million Pesetas).
HandCannonGet a five star rank with all mercenaries in the Mercenaries mini-game to unlock the HandCannon weapon. To get unlimited ammunition for it, fully upgrade all of the HandCannon's options. Alternately, successfully complete the game two times. The HandCannon will be available as soon as you start the game again for 0 Pesetas. It is a very powerful magnum, and will have unlimited ammunition. When you go to upgrade it in the merchant window, in the 'HandCannon' update screen there is an option labeled 'Exclusive'. When chosen, the gun is upgraded with power identical to the Chicago Typewriter.
PunisherDestroy at least ten of the fifteen blue medallions (there are seven in the farm and eight in the cemetery) to get a free Punisher from the Merchant two guns before you can buy it. This pistol hits two targets when you get it and five when you get exclusive.
Bonus characters in Mercenaries mini-gameGet a four star rank in the following areas to unlock the corresponding character in the Mercenaries mini-game:
- Ada Wong: Pueblo
- Albert Wesker: Waterworld
- Hunk: Island Commando Base
- Jack Krauser: Castle
The main monsters to look out for are the two chainsaw ladies on stage 1. Once you kill them, they keep coming back. On stage 2 and 3 be careful of the guys with the chain guns. On stage 4, there is a super chainsaw man. He is bigger than the normal one and has a twin bladed saw. He is almost impossible to stop. He does not climb ladders. He jumps to where he needs to be. He will run at you, swinging the saw. Do not run past him. Turn and jump down if you can, or climb something quickly. If you really want to get past him, try using Jack Krauser's transformation, and aim right at him. If you miss, you are dead. Additionally, Krauser's transformation will kill anyone in one hit as long as you are close enough. Also Flash Bang, Kick are very good for crowds with Krauser. These two things will make Krauser the easiest to get five stars with.
Easy completion in Mercenaries mini-game in VillageGo to the top of the barn (located next to the house where you found the shotgun in the main game). There is also a timer under the ladder, and a chest above, and up the ladder. Go up there and wait for the Los Illuminados to come to you. When they are mostly packed in, shoot the barrel inside and jump down quickly. Get what they dropped. Get back up the ladder and repeat. Note: Do not throw a grenade while there is a flame barrel down there; it will not do twice the damage. Also, be careful of the Chainsaw Hags that appear. They will cut off your head if you get too close. It is best if you are Hunk or Krauser to use the neck break; and the transformation of Krauser's arm, which kills them in one hit. With Ada or Wesker, use their sniper rifles until they are both gone, then jump down, With Leon try grenades, but it is very difficult.
Easy completion of Professional modeThe best way to complete the game in Professional mode is to first complete the Separate Ways mini-game. You will unlock Ashley's knight costume and Leon's gangster costume. Selecting Ashley's knight costume makes Professional mode a lot easier. Ashley cannot be injured or carried away. Use her for bait when needed. At least half the enemies will go directly for her, giving you time to kill them and keep your distance from a crowd. This also works well on El Gigante.
Control title screenAt the title screen, press the Right Analog-stick to move the background. Press R1 to zoom in or L1 to zoom out.
Game trailersRemain idle at the title screen. Eventually two trailers will begin playing and begin to cycle.
Extra sceneWhen Leon is being choked by Chief Mendez, he will be told that he has the same blood. Leave the room, then return. You will be choked again by Chief Mendez, only this time Ada will come to the rescue.
Extra ammunitionWait until you are low on ammunition before upgrading a gun. The replacement gun will always have a full clip, giving you extra bullets that otherwise may be difficult to find.
Easy moneyOnce you gain access to the tunnel with the merchant beyond Pueblo, return to the farm area and wait for the chickens there to lay eggs. Exit and re-enter to begin the same process over again. After you fill your inventory, you can return to the nearby merchant to sell your eggs. White chicken eggs sell for 300 Pesetas, brown eggs for 600 Pesetas, and golden eggs for 3,000 Pesetas.
Quick money or more healthIf you mix a Green, Red, and Yellow Herb, you can sell it for a lot of money, or use it to restore health and increase the maximum health. Use it when you are low on health so that you do not waste the health recovery from it.
Open doors quickerTap X(2) when the 'Open' action appears to kick open or down some doors instead of nudging them by hand. This will give you an advantage, as any enemies behind the door will be sent flying back.
Opening locksThere are many locks on doors. Instead of shooting the locks and wasting ammunition, pull out your knife and cut it off. The same can be done for boxes.
Aim fasterUse the D-pad and Analog-stick together to aim faster than normal.
Avoid damage from trapsTo avoid getting hurt by traps such as explosives and bear traps, use your laser sight and shoot at the explosive or the middle of the trap.
Finding itemsTo find items, smash all of the crates with either your knife or a gun.
More itemsWhen running around different areas of the village, you will see crows. Pick them off from a distance as to not scare the others away. They usually drop Pesetas. Note: If you scare some away, just re-enter the area to reset their position.
Selling itemsIf you plan to sell two or more herbs or other items that can be combined, combine them first and do not sell them separately. This will result in a small boost in the total selling price when compared to what it would have been if you sold them separately.
Pearl PendantClose to the start of the game there is a pendant with a value that will decrease by 9,000 Pesetas, if dropped in water. To keep it as the Pearl Pendant instead of the Brass Pocketwatch, shoot the block that is holding the well open, then shoot the pendant down to pick it up off the top of the well cover. It will sell for 10,000 Pesetas.
Valuable jewelsWhen around the village stage, some trees will have bird nests. Shoot them down to get valuable jewels to sell to the merchant.
Crown JewelsKill Salazar's 'right hand' that you need to use the liquid nitrogen tanks on to receive the 'Crown Jewels'. which fit into the 'Crown' treasure item. This is difficult; try using the Chicago Typewriter.
Sell the rocket launcher (special) to the merchantNote: This trick involves the infinite rocket launcher (successfully complete the game; costs 1 million Pesetas). When you fight Saddler and Ada throws you the rocket launcher (special), take it, but do not use it. When you can get a clear shot to his main eye, use the regular unlimited launcher. Saddler will be killed and the rocket launcher (special) will be yours to keep. When you start a new game, you can sell it to the merchant.
Surviving the raid at the farmhouseAn intermission sequence will start when you are escorting Ashley across a bridge. A large crowd shows up and you will run into a farmhouse. After the sequence ends and you are inside the house with Lou, push the bookcases in front of the windows and go to the bottom of the staircase. Using the shotgun is recommended, but the pistol works fine. Once they are able to gain entrance to the house, aim high and fire until they are all knocked down. Then, reload and repeat until Lou tells you to head up stairs. When you do this, go over to the windows and knock down the ladders. After that is done, go to the edge of the stairs and kill everyone that is coming up Grenades work the best for this. After they are taken care of, rush back to the windows and knock down the ladders once again. Repeat this until the sequence plays when they retreat.
Once in the farmhouse, collect all the items while pushing the shelves against the windows. Stand in the corner by the stairs with Luis and fire until he tells you to go upstairs. Once up, stand in northwest corner (when facing down the stairs), and concentrate on firing in the direction of the stairs and pushing down the two ladders in that corner so that you do not become surrounded.
D And R Game Cheats Chapter 5-4 Puzzle Answer
Because the raid continues until you kill a certain number, block two windows and shoot out the third until the enemies break in. Then, block the third window and deal with the other two. This allows you to get several kills in before it starts getting hectic.
Two routesSoon after the farmhouse, look around to collect some ammunition and buy more items. After that, go to an opening where you see a lever. Go up to it and switch it to the right to fight El Gigante (recommended) or switch it to the left to face more chainsaw wielding villagers (extremely difficult). If you select to fight El Gigante, aim at the rock at the top ledge until he is underneath it and fire. Use the same tactic on the one you dealt with earlier.
Easy killsAfter you kill the hatchet guy as soon as you start the game, go upstairs to the window. Do not jump out. Instead, take out your pistol and shoot the glass out. Then, carefully aim for the villagers' heads that are awaiting outside. There are three of them. If you kill all three, you can jump out and avoid any damage.
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Killing large crowds with TMPShoot out the legs of everyone, then unload on their heads while they are lying on their faces.
To become a Happy Farmer, you have to work day & night to grow and cultivate your Village farm town of farming games. No hay for your animals, nurture them by preparing their feed in a feed mill of free farming games. There is also your delivery system, a transport truck that will help you sell your fresh produce to the customers in big city and also neighbouring towns and villages in this farm games of 2019. Cheats big game hunter 2010. Time to modernize your sim farmland and take care of your cute farm animals like, sheep, horse, goats, fish, hens, dogs, cats & cows by playing top farm games. Sell your produce via delivery truck, fulfil orders and expand your land in this farming games offline.Become the leader of farmer business world with Bakery Products, Dairy Products and Garments etc in farming simulator.
Killing birdsThrow a flash grenade in the middle of a group of birds. All of them will die instantly, leaving lots of gold. This also works with the Granadas when their heads are transformed.
Killing snakesIf you see a snake after smashing boxes, kill it. You will get a chicken egg for health. Note: If you do not kill the snake it will bite you and take health away.
Killing the merchantYou can kill the merchant at any time in the game. On the normal difficulty setting, he just dies then comes back at the next place, or sometimes when you leave the room and come back in. However, on the professional difficulty setting, once he dies, he remains dead.
Golden eggAt the beginning of the game, if you leave a hen alone in Pueblo they should lay at least one golden egg (which fully restores health when used). Go to the weapon/health screen and select the egg. It should allow you to equip the egg. At the screen, Leon will throw the egg up and down, looking smug. Additionally, the golden egg is the best healing item, as it fully heals you and only takes one space in your case.
Throw eggs at AshleyCollect some eggs, equip them, and throw them at Ashley. They will not harm her and it is funny. Aim from a distance to get used to them. They are lighter than a grenade and fly far when thrown. Note: She will duck when in close proximity.
Annoy AshleyWhen Ashley is on a cliff or still up a ladder, you can aim your gun up at her. She will grab her skirt and call you a pervert.
Look up Ashley's skirt without her stopping youNormally, if you jump down a ladder and try to look up Ashley's skirt, she will grab it and call you a pervert. However, there is a location where she does not do this. In Chapter 2-3, go to the lifts, after going down one of the paths. Climb onto one and go all the way down to the other side, shooting the Gonadas coming up on other lifts and the ones on the platforms. Once you get all the way down, go down the stairs nearby. Go to the cave that is here that has window-like holes. Be careful, as there are two dynamite wielding Gonadas at the entrance. Kill them then jump over the wall and go up the ladder. Kill the Gonada. Jump down, but leave Ashely up there. Try looking up her skirt with a sniper. She will not grab her skirt and call you a pervert because she is too high up. Note: There are more ladders where you can do this. Find one with a large drop and it should work. For example, if you have already gotten past Chapter 2-3, you can do this trick on the ladder you go down just after defeat Saddler in the final chapter.
After you defeat Ramon Salazar, walk further and there will be an intermission sequence where Ada will ask Leon if he needs a ride, and he accepts. When Ada brings him to the island, she will hook a rope onto the top of a cliff and say' I have some business to take care of'. While she is saying that, look at her skirt (especially when she goes to jump up). You can also see more of Ashley than usual when you jump out the window of the church and when you get on the jet ski.
Easy money in castleLook behind every painting of Saddler to find 5,000 Pesetas.
Broken Butterfly in castleWhen you are in the area where you are just about see the intermission sequence with Luis dying, there will be a door that lets you know that you will need another person for it. After you get Ashley back, return to this door. Give Ashley a piggyback and she will open the door. Inside will be a lot of treasure, and the powerful Broken Butterfly. You do not have to buy it from the merchant or sell it for money. Additionally, the strongest Magnum is not the Killer 7. When you tune up and buy the exclusive option of the Broken Butterfly its power will increase to 50.0, far stronger than the Killer 7's 35.0. You can kill a Boss in four shots.
Getting the Green Catseye in the churchIn Chapter 1-3 in the church, turn right. Go to the small path at the back of the church. You will see a blinking object. Lego batman 2 games free. Get near it, then press X to check. After that, first rotate seven times using option 3, another five times using option 4, then one more time with option 3. You will hear a sound and can now get the Green Catseye.
Infinite villagers in the churchWhen you first get to the church, defeat everyone in the area. Then, return to the church and shoot the bell above. Villagers will arrive in a groups of three to six Gonados. You can continue this process as much as desired.
Black Bass recovery in sewerYou can kill the fish and use them as recovery items in the sewer area shortly after the beginning of Chapter 1-2. It is a little after the place where you face the two enemies who throw dynamite at you.
Chapter 2-1 puzzleBefore the end of the chapter, there is a puzzle in the church. The puzzle is a simple mix of colors. Three different designs surround the main design. The colors are red, green, and blue. When you enter the church, turn to the left and go down the little hall. Climb the ladder. When you are up there, you will see that the way to the door is barred. You must get to the other side of the church by jumping on and off of the chandelier. On the other side, there is a set of switches. When you activate it, the puzzle starts. The goal is to turn the designs so when combined, they are the same as the middle design. Turn red twice, green three times, and blue once. When combined, it should create the design. Then, go in and grab Ashley.
Chapter 3-4 puzzleThe quickest way to complete the puzzle when playing as Ashley in Chapter 3-4 is as follows. The layout of the puzzle's squares is referred as:
- 1 2 3
- 4 5 6
- 7 8 9
Press X on the following in this order: 4, 7, 8, 9, 6, 3, 1, 7, 9.
Interesting death sequencesNote: Save your game before each encounter when trying to see the following death scenes:
Betrayal: When you are in the cabin surrounded by Ganados, shoot Luis Sera about five to eight times. An intermission sequence will begin.
Chief Mendez: In the barn fight, do not evade his grab in the intermission sequence.
Del Lago (before fighting him): Stand on the dock by the lake where you fight the giant alligator (Del Lago). Fire your shotgun into the water several times. Eventually, Del Lago will come out and eat you.
Del Lago (when fighting him): After getting knocked out of the boat, swim back until you are just in reach of the boat. Del Lago will appear from underneath. Additionally, after killing Del Lago, do not cut the rope.
Giant insects: Let them vomit on you.
'It': 'It' has three ways of killing Leon. The first is when he is on the roof. He will grab Leon and snap his neck. Another is when he has the scissors tail. He will grab Leon by the legs and cut him in half. The finwl way happens after the three cages fall and the final fight on the cliff side begins. Shoot him until he goes underground. Allow him to kill you when he pops from under you.
Knife fight: At the end, let him press the knife through the cavity.
Molotov cocktails: In the beginning of the game, go up the ladder into the tower and wait for the villagers to burn you alive.
Prison Boss: Have low life and let him kill you with the first hit of his charge. He should impale you twice.
Regenerators: Both normal and spiked varieties have their own style of killing Leon.
Two Los Gigantes: In the magma floor/pool, activate the switch and stand next to the pool.
Trap door floor: Let Leon fall through the trap door that Salazar actives.
Wolves: When they jump on you, they will ravage your face. Once Leon is killed, look at their teeth.
Wear Leon's gangster costume and have the Chicago Typewriter as a weapon. Hold R1 and press Square. Leon will take off his hat, re-adjust it, then put it back in place. Repeat this until he throws his hat in the air, catches it, then strikes a pose.
Leon strugglesWhen using Ashley's knight costume and Leon's gangster costume, watch Leon as he tries to catch Ashley whenever you need her to come down from a raised platform or ladder. He will fall on the ground with one knee, and as he comes up from the ground, he will grab his back in pain.
Leon's X-ray visionAfter you unlock Leon's special costume, complete Chapter 1-3. In the intermission sequence after the game prompts you to save, Leon will have a strange dream that the egg hatched and is taking over his body. One part shows it taking over his arm, but the secondary costume prevents Leon from looking at his skin. Leon still acts as though he can see it, and the intermission sequence plays through normally after that.
P.N. 03 referenceIn the Mercenaries mini-game, play as John Krauser or Hunk. Notice that both of the character's theme songs are from P.N. 03 levels.
Saddler commentListen closely when you kill the villagers. Some of them will say 'Lord Saddler' as they reach out just before they die. Note: This may only happen after completion of the game.
Defeating the armored opponentsTry not to get surrounded by them. Make sure they are in a group. Take out whatever rifle you have and shoot them all in the head until the snake thing appears. Wait until they are all like, then throw a flash grenade to kill all of them at once. This works well on all of them, and saves ammunition.
Bypass chainsaw man encountersWhen you enter the town, kill everyone. When the second wave of people arrives, also kill all of them. You can then go into the house and they will not come out. Additionally, during the mine cart section of Chapter 4-2, the mine car will stop and lots of enemies and two chainsaw men will load into the stopped cars. To avoid most of this encounter, be in the front car and immediately shoot the switch. The cars will start moving, and you will have only have about four enemies to kill.
Defeating chainsaw menWhen you meet a man with the chainsaw, shoot him with the shotgun and incendiary grenades. You can also use your handgun, but you will probably get killed. Note: The shotgun is found in the building that is diagonal from the tower.
Defeating Del Lago (lake monster)When you start, Del Lago is towing you and heading toward the pieces of land in the middle. Steer to avoid them and harpoon him as soon as you can afterwards (before it lets go). Next, aim a harpoon and throw it at any sign of movement so that you will not be knocked off the boat. After awhile it will go away, then charge at the boat. Throw as many harpoons at it as possible before it reaches the boat. If you get knocked out, press X until you get back in. Repeat this process until the intermission sequence starts and Del Lago retreats.
Defeating dogsThe zombie dogs are brown colored. You will find one in the beginning. The zombie dogs will not attack you until you meet Chief Mendez. The dogs will have parasites sticking out of them after chapter 3. A shotgun will kill them easily. Note: Do not kill the white dog in the trap. It will help you fight the Gigante.
Defeating El GiganteEither weapon works; feel free to experiment. When the battle starts, check out the shacks and get all of the items that you can. When he gets close, run between his legs, get behind him, then open fire. When he is approaching you, use the shotgun and keep shooting him in the head while avoiding his attacks. When he roars and starts moving around, something will pop out of his back. Before it kneels on the ground, get in close until the action command that reads 'Climb' appears. Use it to get on his back. The screen will indicate which button to use to slash. Press that button as fast as possible until you get off. Repeat the process one to three more times to defeat him. Additionally, when facing the El Gigante, buy a rocket launcher; it will kill him in one hit instead of wasting your other ammunition.
You will have to fight four El Gigantes (the big monster that breaks through the door and picks up and crushes Leon). You will fight one by yourself, one with the girl, and two at the same time by yourself. The quickest way to kill them is to buy a rocket launcher immediately before the fight so that you do not take waste space in you inventory. Throw a flash grenade to stun him, then run around behind and shoot him in the back. You will kill him in one hit. The same can also be done on most of the Bosses. If this does not kill them, it will do a lot of damage.
To win easily against the two El Gigantes in Chapter 4-2, go up the ladder and go down the rope on the other side of the room to activate the mechanism. It will open the circle in the middle of the room and take an El Gigante into the lava. Do not try it a second time; the mechanism will not work again. Just use the rocket launcher to finish the remaining El Gigante.
Avoid fighting El Gigante the second timeAfter you survive the raid, you must choose a path to open; left or right. Open the right gate and it will take you to El Gigante. Use the shotgun and make the boulder drop down on his head when he arrives. Then, turn around and kick the door six times to knock the chains off it. If you are still standing outside the door when you see Gigante approach you from behind, do not panic; just get out of there quickly. He does not attack for a few seconds after he comes up behind you. The knife or a gunshot may help destroy the chains quicker, but kicking works. Go through another door in the same fashion and somewhere along the way you should find a key. It may be in one of the last huts you see toward the center. If you are quick enough, you can escape El Gigante and make it through the door alive with Ashley.
D And R Game Cheats Chapter 5-4 Puzzle Answers
Defeating enemies on bridgesIf you are on a bridge and there are open areas, take out a weak gun. One shot will make them fall off the bridge. However, you will not get any items from them.
Defeating the Enemy Regenerator and Iron MaidenYou do not need a special scope to kill them. Buy the Killer 7 Magnum and use it on them. After three or four shots, they will go down. Shoot it in the sheet until there is a hole. Then, shoot its head. After that, the body will explode then the legs will fall over and leave 5,000 gold. Additionally, another way to kill the Regenerator creatures is to shoot their head or chest with the shotgun. Then, blast a leg away; it will fall on the ground. Then, take out an incinerator grenade (the red ones) and throw it at them. If done correctly, he will burn on the ground and die.
Defeating flying insectsIf you are able to hit the flying insect enemies in the cave area while they are airborne, they will die in just one hit. Any weapon works, though the shotgun is recommended. This will help conserve your ammunition. If they manage to land, you will use about three to four shogun rounds from a Stock Striker (firepower 6.0).
Defeating Gothic IlluminadosD And R Game Cheats Chapter 5-4 Puzzle Solutions
When you are in the castle and you fire at the Gothic Illuminados, it is best to fire at their knees. They will fall on them and allow you to use a suplex move instead of a kick. You will then throw them over your head and smash their head in the ground. Note: In mercenary mode, the same goes for the rest of the mercenaries.
Defeating human zombiesD And R Game Cheats Chapter 5-4 Puzzles
If you are low on ammunition, try to avoid these enemies. The zombies have orange eyes. When killed, the parasite in them will come out of their heads. Stay away from it and shoot it from a distance. If you are too close, the parasite will cut your head off.
Destroying the insect nestIn the area where Ashley is carried away by the flying insects, you can destroy the nest that is hanging from the ceiling. After it is destroyed, you will find a lot of green and red eyes, and if you are lucky, even a blue one. This is a good way to get the Butterfly Lamp filled with all three jewels early so that you can get some extra money for upgrades.
Defeating KrauserKrauser is the mean-looking Russian commando with the red beret. The first encounter is nothing more than action commands. The second encounter, you can kill him. For this battle, the weaponry you need is the semi-auto rifle and the Broken Butterfly. These two should be maxed out, with exclusives and everything else. If you are short on resources, worry more about getting the Broken Butterfly's exclusive, as it really increases the firepower. In the room where the long and hardest fight takes place, just run to the edge, taking the contents of a barrel along the way. Jump down the edge. Run across the corridor-like area until an intermission sequence starts, Krauser will tell you where Ashley is (not really) and say that you need three insignia to open the gate. He will say that one is in the north and in the east, and that he has the last one. Then, he will show his TMP. After that, the battle starts. Use the rifle to peg him in the head, but be quick. When he shows himself, he does not leave a big window of time to hit him. After about one or two shots he will engage close quarters. The best thing to do is take out the magnum and hit him anywhere. One shot and he will throw a flash grenade. From there, continue. There is a building at the end of the first fight with Krauser in this battle. Ignore the ladder. It is a waste of your time. Open the door and proceed. Turn the corner to find Krauser again. Keep the magnum out. He will be on a building, sniping you. Run toward the building. Use some caution when he starts with the mine arrows. When you are close enough to the building he will jump down and begin close quartering again. Hit him with the magnum. If you do not hit him the first time he may get close enough to use his knife. Either back up to avoid the hit, or (if becomes surreal and he tries to hit you multiple times), enter the action commands as they appear to avoid a slash or a deadly stab to the heart. After he throws another flash grenade, go to the right of the building and walk along the side. It is a path to the next fight with Krauser. This is also where you get the first insignia. In this fight, Krauser will switch between sniping and close quartering. While he is sniping, get under the roof he stands on and enter the action icons to avoid the grenades. When he gets down, aim and shoot. It will be a little tricky because the laser does not show up on Krauser, and you may need to wait until he says, 'Come on! Come out and fight like a man!' The important thing is to shoot him. After he throws another flash grenade, a statue will rise. Push it to the square on the other side of the broken wall. This will open up two switches to be used; one to get out of the area you are in and the other to carry on to the last fight. Flip the first switch and go back down the path. When you get to the building, go around the backside of it and go straight to the second switch. Be careful. Krauser will be waiting for you around the corner, heading toward the switch. This starts the second to last shuffle. Just shoot him with the magnum. Open the door and jump down. You see that there are bombs around. Shoot them at a safe distance. Proceed through this trench to the end, shooting any bombs or flying turrets you encounter. Near the end of the path, Krauser will say something and you will have the choice of responding. In the tower at the end, climb the ladder. At the top you can go to the other tower and pick up some ammo and an herb if desired; or collect the second insignia and start the last fight. Krauser does not use his weapon anymore. However, his left arm turns into a group of blades. The fight will commence with an action command. You will dodge if you hit it correctly. You will hang on the edge if you do not. If this happens, press X to get up. The weapon you use is your choice. The magnum is recommended, as you only have three minutes to kill him and get out of the room. This is where timing and aim counts the most. The shooting order is as follows: feet, head. You can use the rifle to get him down, but for the head shot, it is better to use the magnum. If done correctly, you should kill him in a little over a half a minute. After he is dead, go down the ladder, and through the newly opened gate. Jump down, put in the insignia, and leave.
To easily defeat Krauser's final form, when his arm is mutated just use your knife whenever his guard is down. It is possible to defeat him in a little over a minute under the pro difficulty setting by using this technique. Additionally, when fighting Krauser, instead of wasting ammunition, use your knife. You should only have to hit him four or five times before he dies.
Defeating Los IlluminadosInstead of firing at Los Illuminados when there parasite is exposed, use a flash grenade to destroy the parasite instead of using your weapon.
Defeating the prison BossWhen inside the castle, an obstacle blocks your path (two fire breathing statues) To shut it off, you must enter the prison (the key is on a painting near the obstacle). When you go into the prison, equip either the TMP or shotgun and tell Ashley to wait atop the stairs. After the intermission sequence showing what the boss looks like, kick down the cell door and get close to the switch to initiate the battle. If you go up the stairs to try to escape, the door will shut. Try walking as much as possible, as he is sensitive to sound. You can use the bells at each end of the prison by shooting at them, but they can only be used once. Stay close to walls so that he gets stuck when he tries to attack you. Do your best to avoid his attacks, as they take much damage and there is only one Green Herb in the area. His only weakness is the spider thing on his back. When he is stuck in a wall, concentrate all of your firepower on the the weak point until he recuperates. After awhile, he will let his guard down and walk around. This is when he is most vulnerable, besides when he is stuck in a wall. Repeat this as many times as needed to kill him. When you put Ashley atop the steps, she is out of harm's way. Additionally, make sure that he is closer to the bell than he is to you. Shoot it with your handgun. If he is closer to you, he hears the gunshot. Then, switch to the rifle and aim just in front of the bell. If you aimed well and timed your shot correctly, you can shoot him in the back before he destroys the bell.
Defeating SaddlerLook at his legs. If you see an eyeball, shoot it until you can see the eyeball in his mouth. Get near it and press Action. Do this about three times, then go across the bridge and get the rocket launcher. Shoot it at him. Then, go down, get Ashley, and ride the jet ski.
The most effective way to win this battle is to have the Mine Thrower and some grenades. Start the battle by running past Saddler to the end platform and climb up the ladder. Wait for Saddler to get close to where you are and throw the switch. This will trigger steel beams to crash into him. Saddler will flop down on the ground. Quickly jump off the platform and go near him. Press X to trigger Leon to 'climb up'. Leon will stab his eye. You must stab Saddler around six times to defeat him. Quickly run across the bridge and get ready to do an action command to jump when the bridge falls. As Leon grabs on, repeatedly tap X to climb up. Be aware if Saddler has not jumped over to where you are, he will throw steel beams and you will have to do action commands to dodge them. Run to the end, and once again climb up the ladder. Get ready to throw the switch and cause Saddler to fall and stab him. There are now multiple ways to get him to flop down. A single grenade is enough, as well as a Dart Mine. You can use these to get him to fall. You get also take out the thermal scope for your sniper and target one of the four eyes on his legs. Those are all good ways to get Leon to stab his eye. Note: Stabbing Saddler's eye is the only way to damage him. Finally, when you haved stab him enough an intermission sequence will appear, and Ada will throw a Rocket Launcher (Special) to you to finish the job. Grab it across the bridge and make room for it in your case. Point and shoot at Saddler, and the final battle intermission sequence will begin.
Defeating SalazarNote: This trick requires the basic sniper rifle fully upgraded with the Exclusive Upgrade. Make a note of the dodge actions at various times during this battle. Start off by running to the side of the platform on the top. Quickly shoot the tentacle in front of you, making sure that you dodge if needed. With the upgraded sniper rifle, it will only take one shot for the tentacle to retract. Ignore Salazar's eye and other tentacles. Only focus on the tentacle closest to you. After some point, Salazar himself will emerge from the upper back of the monster. Use your sniper to pick him off. After you get about two shots in, he will go back into hiding. By now that tentacle should have returned. Shoot it once to take care of it for awhile. Repeat the process of shooting Salazar and the tentacle, and the battle will cause Leon to take little damage. If you run out of ammunition for the sniper rifle, either drop down and look for more in the barrels (but be prepared to fight the spider-like parasites or run pass them), or use your Punisher to snipe Salazar and just dodge the tentacle.
When you are in the castle, you may find a rocket launcher in the room where you must make a bridge to get to the other side. Take the rocket launcher but do not use it. Wait for your fight with Salazar to use it to end Chapter 4 easily. Immediately before the Boss battle with Salazar, take the TMP, the rocket launcher, some herbs, and a shotgun (Striker recommended, but the Riot Gun works). When you enter the room, watch Salazar fuse with the monster, then get to work. Use the shotgun or TMP on the tentacle to your left until it goes away. Grab the item that is at the end, then fire with the TMP until Salazar appears. Then, equip that rocket launcher and fire for a one hit kill. Get the 30,000 or 50,000 Peseta that he drops. This will pay for the rocket you used, and you will save health for the next chapter. Once the Pesata is collected, go down into the pit and pick up the remaining items. You can then leave and proceed to Chapter 5.