Harvest Moon contains many interesting secrets and tricks. Below are some of the more helpful ones that you should keep in mind. THE END IS NEAR You can see the ending of the game at any time by holding down START + SELECT + L + R as you go to sleep at night (use the Z button instead of Select if playing with a Gamecube controller). It's best to have these pressed just as you confirm the sleep message in the diary. The ending you will see is the one you would have if finished the game with your current stats and inventory. This can be very useful to gauge your progress if you're replaying the game, but it probably does ruin the experience for a first- timer. THE MYSTERIOUS HAWKER On rare occasion, this wandering peddler may show up on your ranch with a rare offer or barter opportunity. For years, rumors have been spreading about when the Hawker will come and what exactly will trigger him. Well, the mystery is no more. The Hawker can come on three separate occasions, and none have any randomness to them at all. Event Trigger ----- ------- Power Berry for Chicken Sell chicken in the fall of year 1 or 2 Magic Beans for Cow Sell a cow anytime in year 2 or 3 Sells Money Tree First sunny day you have 30,000+ G in year 2 or 3 That's right, you have total control over when the Hawker appears. The only seasonal event is trading a chicken for the Power Berry. The other two events – trading for the Magic Beans and selling the Money Tree – can happen anytime in year 2 or 3. None of the three events are linked, meaning you do not have to worry about missing a new offer if you rejected the previous. However, if you decline the Hawker's offer, he will never make the same one again. Overall, the only essential transaction is the chicken for Power Berry swap – you need to do this to receive a perfect ending and score. The other two transactions are purely for entertainment and are up to you. JACK AND THE BEANSTALK If you make the cow-for-Magic Beans trade with the Hawker, you can take a magical trip to the clouds. There are two important things to note about the Magic Beans that are blatantly wrong in most other sources. First, the Magic Beans can only be planted in the spring. Second, they do not need to be planted on Sunday; any day will suffice. Take the beans to the mountain summit and stand just slightly below the top. Use the Magic Beans and a small sprout will appear. If you exit and re-enter the screen, the sprout will have grown into a tremendous beanstalk. Climbing the beanstalk will take you to a mysterious room in the clouds occupied by a golden chicken. Tell the chicken that you have been working hard and it will give a Golden Egg. As soon as you exit, you automatically appear before the peddler (regardless of the day) and receive 10,000 G for the egg! DO LIVESTOCK LIKE THE SUN? For some reason, people like taking the livestock outside. Maybe they think it's more humane, or maybe they're just doing something that worked in later Harvest Moon games. In this game, NEVER take the livestock outside. Ever. The only slight convenience from keeping the animals outdoors is that you do not need to feed them; they will eat the grass on their own in all seasons except winter. However, caring for the animals takes much longer (time stands still in the barn but not outside), chickens do not lay eggs outside, chickens can be eaten by wild dogs, and cows risk sickness (if it rains) or crankiness (if any fence pieces break). Not to mention, having numerous animals outside will cause a major slowdown. The animals receive no boost to affection or anything else from the outdoors, so save yourself the frustration and leave them inside. TIME FOR A CLOCK To receive a decorative clock for your home, upgrade your house once before the end of the first summer. Do this by speaking to the carpenters in the mountain. The clock also adds a time of day display to your menu screen, allowing you to see precisely what hour it is. If you fail to get the clock before the end of the summer, there is no other way to get it in the current game. LET THEM STARVE One of the more useful yet unknown facts about cows is that you do not need to feed them when they are still calves. This is the stage you receive them in when they are purchased from the livestock dealer. Calves cannot get sick and do not get upset when not fed, so save the fodder (and a lot of time) until they become adults. You should still brush and talk to calves every day. TO FENCE OR NOT TO FENCE Fences are one of those things that most people have on their ranch but never really think about. Most assume a fence keeps the wild dogs away or provides some sort of boost to happiness... and they couldn't be more wrong. A fence does... nothing! That's right, you can go the entire game without a fence and be no worse off for it. A fence does not keep away wild dogs at night. Wild dogs will only show up when you have broken fence pieces on your ranch, so having no fence at all remedies this situation. You can leave chickens on a fence-free ranch for the entire game and wild dogs will never eat them. If you want to remove your starting fence, either throw the pieces into a pond or carry them off the screen. Use fences purely for aesthetics and do not feel any obligation to keep the one you start with. SPRING CROPS GROW INTO SUMMER Although it may not seem completely logical, you can still grow and pick spring crops during the summer. The one catch is that the seeds must be planted before the end of the spring. So long as they are in the ground by then, they will grow and can be harvested through the end of summer. Use these crops as a source of income in the early summer until the corn and tomatoes are ready to pick. REMEMBER YOUR ANNIVERSARY As is the case in real life, it's a very smart idea to remember your wedding anniversary. If you give your wife any gift that day (assuming it normally has a positive effect on her affection score), she thanks you for remembering the occasion. While she receives the usual boost to affection score, you receive 30 points to your happiness score. This bonus is repeatable for every gift you give her that day! The best way to take advantage of your anniversary is to give your wife as many eggs from the chicken coop as you can. It's possible to give her all 12 from a full coop (and even easier if she moves near the barn outside in the afternoon) for a happiness boost of 360! Your anniversary is the single best day in the game for increasing happiness. Be sure to record or remember the date of your marriage. This trick works for both your first and second year anniversaries. REMEMBER YOUR CHILD'S BIRTHDAY Along the same lines as the anniversary trick above, you receive a happiness bonus for remembering the birthdays of your children. On the date of the first child's birthday, purchase a cake from the restaurant and give it to any member of your family (wife or kids). Your wife will be happy that you remembered the child's birthday, and you will receive 10 points to your happiness score (no change to her affection score). This is repeatable for each cake you give on that day. On your second child's birthday, you can also receive a happiness boost by giving a cake to your wife (not the kids this time). The wife's message is different for the second child –- she seems to have forgotten it was his/her birthday –- and you receive 30 points to your happiness score for each cake you give. Experiencing the second child's birthday is probably not possible without cheating, as you would need to be married by the first weekend in the game in order to have a second child soon enough. MUST I BRUSH YOU FOREVER? Once cows start to produce large milk, there is no practical reason to keep brushing or talking to them. Barring a missed feeding, sickness, or crankiness, the cows will produce large milk for the rest of the game and do not need any further brushing. You may still wish to brush them for 2-3 days after they first produce large milk, as that will get them to the affection level needed for the highest ending score. HAPPINESS AT THE MOUNTAIN The mountain is the best area to boost your happiness score. Every time you see one of the seasonal animals (squirrels, rabbits, or foxes), your happiness increases by 10 points. You can see these animals each day unless it rains or snows. You also receive 2 points of happiness for every fish you catch. You can use the free time in the fall and winter of year 2 to really boost happiness at the mountain. EVE, THE ICE QUEEN Eve is a true rebel in the game. She has no parents, works at a bar, flirts openly with you and everyone, bathes nude in the spring on Sundays, and has an extremely high affection for 'juice.' Eve also has serious abandonment issues, including a perpetual fear of losing her grandfather, the hunter. Well, this hate-love relationship transfers to you if you marry her. All of the other wives enjoy it when you go to sleep at the same time, and this is an action that normally increases their affection score by 2 points. Eve, however, dislikes your company. Going to bed with her will actually lower her affection score by 2 points. Her score also decreases if she goes to bed before you, so there's no way to win with her. If you are married to Eve and want to keep her happy, you will need to give her gifts routinely. Eggs from the barn work very well. Periodically check her affection level by looking at her diary in the back of the bar and make sure it doesn't tank completely. Eve is definitely the hardest wife to stay married to, so keep this in mind before you pop the blue feather. OUT LATE AT NIGHT It's common knowledge that coming home after your wife is asleep makes her unhappy. Indeed, this decreases her affection score by 2 points. However, the 2-point decrease occurs EACH TIME you enter the house when she is asleep. This means if you come in and out of the house 5 times while your wife is asleep in the same night, her affection score will decrease by 10 points. There's no way to get around annoying your wife if you have a lot of chores to do, but try to minimize the impact by avoiding more than one trip into the house at night. SHE LEFT ME! Yes, it is possible for your wife to leave you. This will happen if her affection score drops below 200 (3 hearts or less in the diary) and she has not had any children or is not currently pregnant. When the wife leaves, she goes to her old bedroom (wherever her diary is kept). If you visit her there, she will always come back to you, so there is no way to permanently lose your wife. Your wife will never leave you again after this, regardless of how low her affection is. FLOWER FESTIVAL ANTICS WHEN MARRIED Being married to Maria, Nina, or Eve allows you an easy opportunity for increasing affection score with at least one girl during the Flower Festival. If you are married to Maria or Nina, they will give you a message about dancing later. Each time you receive this message, the girl's affection score increases by 4 points. Talk to her repeatedly to quickly maximize her love towards you. If you are married to Eve, the festival is even more entertaining. She will say 'You, I won't forgive you if you pick up another girl.' Ellen, who is standing near Eve, seems amused by this. Each time you speak to Ellen, Ellen's affection score will increase by 4 points. Despite her warning, Eve's affection score will not decrease if you talk to or even dance with any other girls. WATER IN THE RAIN While rain usually saves you some time in not needing to water crops, you still need to water any seeds you plant on a rainy day or any summer crops that you pick vegetables from. This is because the game determines whether the ground is 'watered' or 'unwatered' only when the day begins. If you do anything to change the crop or the ground, the game treats it as not being watered. Keep this in mind to avoid harvest delays. DIG IN PLACE Your farm is a veritable treasure chest of money, moles, and other items. Each day, you can dig up two items (items include either a coin, money bag, or mole). You can also find two Power Berries on the farm (though not both in the same day). One easy way to uncover these items is to repeatedly plow the same square over and over. It does not matter if the square was already plowed; you can just keep using the hoe. This can help save some time and avoid the hassle of digging up half your farm looking for items. SECRET MESSAGE FOR CHEATERS The maximum affection score for the girls in this game is 999, which is usually displayed as 10 hearts in their diary. You can use cheat codes to set their affection score higher than 999, however. When this happens, the diary message will read '......Th-thank you.' It is not possible to legitimately see this diary message otherwise, so consider it an easter egg for cheaters. OUT OF SIGHT, OUT OF MIND While it's more for amusement than usefulness, you can keep your dog anywhere you want. This includes in town or on the mountain. You can even give him back to Ellen! The same goes for your chickens. You can store all 12 in the pen behind the livestock dealer's house if you want. These chickens will remain perfectly safe from wild dogs and hurricanes, although they will not lay any eggs. ELLEN AND THE IMAGINARY HORSE This is another point of trivia, but there is a dialog glitch with Ellen if you marry her before the end of the first summer. Talk to her one day when she is outside by the barn, and she will tell you to ride your horse. The only problem is, you don't have a horse yet. And since you haven't received the horse, the game inserts a large blank space where Ellen is supposed to say the horse's name. Ellen has a few other odd messages along the same lines. The most unintentionally funny one might just be when she says 'I want to ride on .' You can fill in the blank. MAN'S BEST FRIEND For years there have been rumors that you need to hug your dog in this game. Well, it turns out that these rumors are correct. You need to hug your dog 100 times or more to receive the best ending (hug is counted as picking up the dog). Dog hugs do not affect happiness or any numerical score, only the presence of one of the ending scenes.
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